
Zbrush是傳統(tǒng)和創(chuàng)新工具的完美組合,讓您創(chuàng)造復(fù)雜、高品質(zhì)的圖形,快速有效地表達(dá)自我,這些功能曾經(jīng)在《指環(huán)王3:國(guó)王歸來(lái)》這部影片的數(shù)字建模方面被廣泛運(yùn)用(主要是魔獸)還有《金剛》等。它能給於您即時(shí)反應(yīng),即時(shí)繪制您的圖像,它也非常適合於情節(jié)串聯(lián)圖板和概念化設(shè)計(jì),功能足於將您的作品打造完美。直觀、易於使用和功能強(qiáng)大,Zbrush將激發(fā)您創(chuàng)造多面的、震撼人心的圖像,不管您是個(gè)新手,還是位專(zhuān)業(yè)人士。
Learn time-saving rendering techniques and proven workflows to understanding and utilizing materials, lighting, post-processes, and features such as Matcap in ZBrush 3.1. Contains over 3 hours of project-based training covering materials, lighting, and rendering techniques that are currently being used throughout Film and Games. Perfect for artists using ZBrush 3.
Popular highlights include :
Understanding ZBrush's material attributes
Using Doublecolor Shaders
Using Tricolor Shaders
Using Quadcolor Shaders
Shading Effects
Utilizing Shader Channels
Using Matcap Materials
Building Custom Matcap Shaders
ZBrush Light Types
Controlling and Adjusting Shadows
Utilizing Fog for Appeal
Depth Cue for Distance-based Blur
Anti-Aliasing Settings for Render Quality
Saving Rendered Images From ZBrush
Post-render Adjustments for Appeal in ZBrush

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