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制作“煉金室”

網(wǎng)游制作基礎(chǔ) 觀看預(yù)覽

網(wǎng)游制作基礎(chǔ)

包含2節(jié)視頻教程
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和魔獸世界的美工一樣繪制貼圖,這些技術(shù)讓你成為并且勝任一名網(wǎng)絡(luò)游戲美工。這些貼圖技法正是游戲公司必不可少而且緊缺的技術(shù)。

關(guān)閉

大家好,很高興能分享這個(gè),希望這些信息可以幫助某人。 我在這個(gè)網(wǎng)站上看到很多優(yōu)質(zhì)的教程,所以我想我會顯示出這個(gè)形象是多么簡單。

我想強(qiáng)調(diào)的第一件事是,幾個(gè)星期前,我在想做這樣的風(fēng)格。 受到偉大藝術(shù)家作品的啟發(fā),我決定收集很多關(guān)于蒸汽朋克的參考資料,這對建模細(xì)節(jié),制作材料,甚至在后期制作中創(chuàng)造出心情等方面都有很大幫助。

Hello everyone, it is a pleasure to be in this section, I hope this information can help someone. I have seen a lot of excellent quality tutorials on this site, so I think I will show how simple it was to make this image.

The first thing I want to emphasize is that several weeks ago I was thinking of doing something like this style. Inspired by the works of great artists, I decided to collect many references of steampunk, which helped me a lot when it came to modeling details, creating materials, and even creating the mood in post-production.

The concept

To get a clear idea of what I wanted to do, I made some sketches in my notebook, and when one of them appealed to me, I started to model it in 3ds Max. I didn't complicate things very much with advanced modeling techniques; rather keeping it simple, going from the basic to the complex, depending on the importance of the element. I remembered the importance of reference, because based on them and a little imagination, I could creates many complex elements.

概念

要想清楚我想要做什么,我在筆記本上做了一些草圖,當(dāng)其中一個(gè)人呼吁我時(shí),我開始在3ds Max中建模。 我沒有使用先進(jìn)的建模技術(shù)非常復(fù)雜的事情; 而是保持簡單,從基礎(chǔ)到復(fù)雜,取決于元素的重要性。 我記得參考的重要性,因?yàn)榛谒麄兒鸵稽c(diǎn)想象力,我可以創(chuàng)造許多復(fù)雜的元素。

The 3D model

I looked for ways to model this quickly, using basic shapes, where in addition to saving time, I could lighten the weight of the scene and thus have time to apply detail to those areas that could be more visible points of the final image.

3D模型

我尋找方法來快速建模,使用基本的形狀,除了節(jié)省時(shí)間,我可以減輕場景的重量,因此有時(shí)間將細(xì)節(jié)應(yīng)用于可能是最終圖像更明顯點(diǎn)的區(qū)域。

The lighting

Following the same dynamic, I applied some exterior lights, and interior and volumetric effects. Nothing special in the settings or advanced lighting techniques.

照明

按照同樣的動(dòng)力,我應(yīng)用了一些外部燈光,以及室內(nèi)和體積效應(yīng)。 沒有什么特別的設(shè)置或高級照明技術(shù)。

The materials

It is important to mention that because I had so many references for materials, as well as details of reaction under the light, darkness and dirt, I had a lot of help me to create the materials I was looking for. It is important to mention that initially I used matte materials to see the composition of colors to use, and then I was detailing the materials to a degree that convinced me visually.

材料

重要的是要提到,因?yàn)槲矣泻芏嗟牟牧蠀⒖假Y料,以及在光線,黑暗和泥土下的反應(yīng)細(xì)節(jié),我?guī)椭覄?chuàng)造了我正在尋找的材料。 重要的是要提到,最初我使用無光材料來看待使用的顏色的組成,然后我在某種程度上詳細(xì)描述了材料。

The composition

This point I think is the most important, because despite being a very simple scene, it seems more complex than it actually is. I explored several compositions, but I found them boring or very predictable. I even decided to look for a different frame to give certain movement to the scene, and basically that was the one I liked.

組成

這一點(diǎn)我認(rèn)為是最重要的,因?yàn)楸M管是一個(gè)非常簡單的場景,它似乎比實(shí)際上更復(fù)雜。 我探索了幾種作品,但我發(fā)現(xiàn)它們無聊或非常可預(yù)測。 我甚至決定尋找一個(gè)不同的框架,給予一定的運(yùn)動(dòng)到現(xiàn)場,基本上是我喜歡的。

Post-production

This point is very important, because you can see that there is a great difference between the beauty pass and the final image; contrasts, details, noise and others effects help the image. The idea from the beginning was to look for something more cinematic.

后期制作

這一點(diǎn)非常重要,因?yàn)槟憧梢钥吹矫琅畟髡f和最終形象之間有很大的區(qū)別; 對比,細(xì)節(jié),噪音等效果有助于形象。 從一開始的想法是尋找更多的電影。

Conclusion

As a conclusion, I want to mention that taking some control of the process allowed me to take time in all the steps, as well as the large number of references I used to help create materials. Most of the time was more focused on concept and composition. I share the scene now to see show simple it is, and well I think it is only an image with an interesting frame.

結(jié)論

總而言之,我想提到,通過對這個(gè)過程的一些控制,我可以花時(shí)間采取所有步驟,以及大量的用于幫助創(chuàng)建材料的參考。 大多數(shù)時(shí)候更注重概念和構(gòu)圖。 我現(xiàn)在分享一下,我覺得這只是一個(gè)有趣框架的圖像。


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未知用戶

未知用戶

甲子陳

甲子陳

普通會員

內(nèi)容不錯(cuò),但翻譯能不能再認(rèn)真點(diǎn),已無力吐槽

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17年5月11日

楊洋

楊洋

普通會員

很好,,

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17年5月11日

ailetao

ailetao

普通會員

感謝分享
努力 -ailetao

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17年5月11日

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