朱峰社區(qū)
8處理毛發(fā)
8完成姿勢的擺設
8 ps進行后期修飾
8. 完成整個作品
8 ue4 Niagara龍卷風
23_8 Conclusion
22_8 Creating the Materials
18_9 Conclusion
18_8 Converting to Foliage Actor - Unreal Only
18_7 Unreal Tree Instancing
18_6 Unreal Foliage HDA
18_5 Tree Scatter HDA Parameters
18_4 Tree Instance Attributes - Unity Only
18_3 Tree Prototype Attributes - Unity Only
18_2 Using the Height Field Scatter Node
18_1 Introduction
17_8 Baking our HDA to a Game Asset
15_8 Working with Stamps
14_8 Creating Terrain Layers - Part 1
12_8 Unity Test
VIP