朱峰社區(qū)
14_15 Unreal Landscape Material
12_5 Randomization
12_4 Copy and Transform
9_10 Section Errata - @Outside Attribute Fix and Explanation
6_8 Creating Clean UV's for the Track Geometry
6_2 Creating the Track HDA and User Curve
3_5 Creating and Working with Nodes
110 How to Setup a Megascans Rocks
105 Enable Nvidia Ansel and Generate the HDR
100 Add Reliefs to the Landscape
097 Create RDAO and Final Test
091 Texture Retakes and Final Test
090 Export and Test in UE4
085 Export and Test in UE4
080 Adding the Function to our Master Material and Test
073 Third Plant Patch Creation
072 Second Plant Patch Creation
071 First Plant Patch Creation
063 Third Plant Cluster Creation
062 How to Change Color Range in Photoshop
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