朱峰社區(qū)
20_2 Creating the Grass Clump
19_7 Conclusion
19_6 Unity Test
19_5 Scattering Rocks - Unity
19_4 Scattering Rocks - Unreal
19_2 Creating a Set of Rocks
18_9 Conclusion
18_7 Unreal Tree Instancing
18_5 Tree Scatter HDA Parameters
18_4 Tree Instance Attributes - Unity Only
18_3 Tree Prototype Attributes - Unity Only
18_2 Using the Height Field Scatter Node
17_11 Conclusion
17_10 Unity Test
17_9 Setting our LOD Screen Sizes
17_8 Baking our HDA to a Game Asset
17_6 Setting up LODs with HEngine
17_5 Adding Ambient Occlusion
17_4 Creating the Leaves - Part 2
17_3 Creating the Leaves - Part 1
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