cs匪徒
包含5節(jié)視頻教程
關(guān)注5.2萬(wàn)次
這是在職動(dòng)畫(huà)師制作的匪徒角色。讓我們的會(huì)員可以從另一個(gè)角度學(xué)習(xí)人物角色的制作方法。這真是個(gè)好辦法。你學(xué)習(xí)了兩種技巧,一定會(huì)受益匪淺!
鋼鐵工人Kaziu
鋼鐵工人Kaziu
軟件 Photoshop, Silo, XSI, ZBrush
材質(zhì)制作相當(dāng)細(xì)致的作品。臉部很真實(shí)。這個(gè)大叔讓我想起了星際爭(zhēng)霸里面的修理工
This character was started around 1,5 year ago. In the beginning I didn't even plan to render or finish it. It started as fast sculpt of upper body because I wanted to do some fat folds in Zbrush. From time to time I reopened the file and added some new objects before finally deciding what I want it to be.
Alot of objects started from basic boxes since I do not like to spend alot of time on base meshes. Trying to connect points is not fun after you get used to sculpting.
Render took quite some time, 10h and that is with DOF being done in post.
Kaziu is a name, so I can't translate that.
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