包含9節(jié)視頻教程
這是臨摹的終極表現(xiàn)!在臨摹領(lǐng)域達(dá)到真實(shí)照片的級(jí)別,讓你的繪畫讓別人驚呼吧!這不是照片,真的是繪畫出來的。我們一起來學(xué)習(xí)吧!
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![]() The Line Renderer takes an array of two or more points in 3D space and draws a straight line between each one. A single Line Renderer Component can thus be used to draw anything from a simple straight line, to a complex spiral. The line is always continuous; if you need to draw two or more completely separate lines, you should use multiple GameObjects, each with its own Line Renderer. 線渲染器(Line Renderer)有一個(gè)包含兩個(gè)或更多3D空間中點(diǎn)的數(shù)組并在每兩個(gè)點(diǎn)之間繪制平直的線。一個(gè)單獨(dú)的線渲染器(Line Renderer)組件因此可以用來繪制任何東西,從一條簡單的平直線到一條復(fù)雜的螺旋線。這些線一直是連續(xù)的;如果你需要繪制兩條或更多完全間斷的線,你需要使用多個(gè)游戲物體(GameObject),每一個(gè)都帶有它們自己的線渲染器(Line Renderer)。 The Line Renderer does not render one pixel thin lines. It renders billboard lines that have width and can be textured. It uses the same algorithm for line rendering as the Trail Renderer. 線渲染器(Line Renderer)并不渲染一個(gè)像素寬的線。它渲染有寬度并可以被賦予貼圖的告示板線。它使用與拖尾渲染器(TrailRenderer)相同的線渲染算法。
Properties 屬性
Details 細(xì)節(jié)To create a line renderer: 來創(chuàng)建一個(gè)線渲染器(Line Renderer):
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