包含9節(jié)視頻教程
這是臨摹的終極表現(xiàn)!在臨摹領(lǐng)域達(dá)到真實(shí)照片的級(jí)別,讓你的繪畫(huà)讓別人驚呼吧!這不是照片,真的是繪畫(huà)出來(lái)的。我們一起來(lái)學(xué)習(xí)吧!
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![]() Depth of Field 3.4 is a common postprocessing effect that simulates the properties of a camera lens. The name refers to the fact that the effect has had significant performance and feature improvements in Unity 3.4. 景深3.4特效是一種常見(jiàn)的模擬相機(jī)透鏡的后處理特效。它的名字反映了在Unity3.4中該特效有了重要特性增強(qiáng)以及性能增強(qiáng)。 In real life, a camera can only focus sharply on an object at a specific distance; objects nearer or farther from the camera will be somewhat out of focus. The blurring not only gives a visual cue about an object's distance but also introduces bokeh which is the term for pleasing visual artifacts that appear around bright areas of the image as they fall out of focus. 現(xiàn)實(shí)生活中,相機(jī)可以只專(zhuān)注特定距離的物體;更近或更遠(yuǎn)的物體將會(huì)出現(xiàn)一定的失焦現(xiàn)象。模糊不僅提供了一個(gè)關(guān)于物體距離的視覺(jué)提示,同時(shí)也帶來(lái)了背景虛化(bokeh)效果,這種效果是由圖片中明亮失焦物體而產(chǎn)生的。 An example of the new Depth of Field effect can be seen in the following images, displaying the results of a defocused foreground and a defocused background. Notice how the foreground blur overlaps with the rest while the background doesn't. 新的景深效果顯示如下面的圖片,一個(gè)顯示前景散焦效果,另一個(gè)顯示背景散焦的效果?梢钥吹角熬暗哪:齾^(qū)域會(huì)蔓延,并與其他部分重疊,而背景模糊則不會(huì)。
You might also consider using the Tilt Shift effect for a more straightforward but less sophisticated depth-of-field effect. 您還可能會(huì)考慮使用Tilt Shift效果來(lái)得到更加直接但簡(jiǎn)單的景深效果。 As with the other image effects, this effect is only available in Unity Pro and you must have the Pro Standard Assets installed before it becomes available. 和其他圖像特效一樣,該特效只能在Unity Pro上進(jìn)行使用,并且在使用之前必須安裝Pro Standard Assets。 Properties 屬性
Note that since the bokeh effect is created by drawing triangles per pixel, it can drastically affect your framerate, especially if it's not adjusted optimally. Adjust the Size, Min luminance, Min contrast, Downsample and Resolution to improve performance. Also, since the screen is darkened before the bokeh shapes are applied, you should use an appropriate Blurriness level to remove possible artefacts. 請(qǐng)注意由于散景效果的創(chuàng)建是通過(guò)在每個(gè)像素上渲染三角形,所以會(huì)大幅度地影響您的幀速率,特別是在沒(méi)有進(jìn)行優(yōu)化調(diào)整的時(shí)候。您可以調(diào)整大小、最小亮度、最小對(duì)比度、下采樣和分辨率來(lái)提高性能。此外,由于在使用散景形狀之前場(chǎng)景會(huì)變暗,所以您應(yīng)該使用合適的模糊級(jí)別來(lái)去除可能產(chǎn)生的瑕疵。 Hardware support 硬件支持This effect requires a graphics card with pixel shaders (3.0) or OpenGL ES 2.0. Additionally, depth texture support is required. PC: NVIDIA cards since 2004 (GeForce 6), AMD cards since 2005 (Radeon X1300), Intel cards since 2006 (GMA X3000); Mobile: OpenGL ES 2.0 with depth texture support; Consoles: Xbox 360, PS3. 這個(gè)特效需要顯卡擁有像素著色器(3.0)或者OpenGL ES 2.0,同時(shí)需要支持深度紋理。臺(tái)式機(jī):2004年以后的NVIDIA顯卡(GeForce6),2005年以后的AMD顯卡(Radeon X1300),2006年以后的Intel卡(GMA X3000);移動(dòng)設(shè)備:OpenGL ES 2.0并支持深度紋理;控制臺(tái): Xbox 360、 PS3。 All image effects automatically disable themselves when they can not run on end-users graphics card. 所有圖像特效如果無(wú)法在用戶(hù)顯卡上運(yùn)行時(shí)將會(huì)自動(dòng)被關(guān)閉。 贊0 踩0 |
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